Qt Signal Slot Mapper

This blog is part of a series of blogs explaining the internals of signals and slots.

In this article, we will explore the mechanisms powering the Qt queued connections.

./ #ifndef MYCLASSH #define MYCLASSH #include #include class MyClass: public QObject QOBJECT public: MyClass( const QString &text, QObject.parent = 0 ); const QString& text const; int getLengthOfText const; public slots: void setText( const QString &text ); signals: void textChanged( const QString& ); private. Map signal to slot through an observer for variable number of arguments. How to pass qobject as argument from signal to slot in qt connect.

  • As you can see the macros used in header files for signals are defined as public. As for the explicit statet public,private,protected directives, these are ignored in the signals section. Prior 5.0 versions of QT have signals defined as protected. Those were still available for connections using the SIGNAL macro. The slots macro # define slots.
  • A signal mapper is constructed and for each text in the list a QPushButtonis created. We connect each button's clickedsignal to the signal mapper's map slot, and create a mapping in the signal mapper from each button to the button's text. Finally we connect the signal mapper's mapped signal to the custom widget's clickedsignal.
  • I have been trying to implement signal mapper. I have used the example code below. But, this example code from 4.8 doesn't have SLOT getting signal from 'mapped'. So, I added my own SLOT(doThings(int)). But signal mapper doesn't send any signal to the slot. Any help would be really appreciated.

Summary from Part 1

In the first part, we saw that signalsare just simple functions, whose body is generated by moc. They are just calling QMetaObject::activate, with an array of pointers to arguments on the stack.Here is the code of a signal, as generated by moc: (from part 1)

Qt Signal Slot Mapper

QMetaObject::activatewill then look in internal data structures to find out what are the slots connected to that signal.As seen in part 1, for each slot, the following code will be executed:

So in this blog post we will see what exactly happens in queued_activateand other parts that were skipped for the BlockingQueuedConnection

Qt Event Loop

A QueuedConnection will post an event to the event loop to eventually be handled.

When posting an event (in QCoreApplication::postEvent),the event will be pushed in a per-thread queue(QThreadData::postEventList).The event queued is protected by a mutex, so there is no race conditions when threadspush events to another thread's event queue.

Once the event has been added to the queue, and if the receiver is living in another thread,we notify the event dispatcher of that thread by calling QAbstractEventDispatcher::wakeUp.This will wake up the dispatcher if it was sleeping while waiting for more events.If the receiver is in the same thread, the event will be processed later, as the event loop iterates.

The event will be deleted right after being processed in the thread that processes it.

An event posted using a QueuedConnection is a QMetaCallEvent. When processed, that event will call the slot the same way we call them for direct connections.All the information (slot to call, parameter values, ...) are stored inside the event.

Copying the parameters

The argv coming from the signal is an array of pointers to the arguments. The problem is that these pointers point to the stack of the signal where the arguments are. Once the signal returns, they will not be valid anymore. So we'll have to copy the parameter values of the function on the heap. In order to do that, we just ask QMetaType. We have seen in the QMetaType article that QMetaType::create has the ability to copy any type knowing it's QMetaType ID and a pointer to the type.

To know the QMetaType ID of a particular parameter, we will look in the QMetaObject, which contains the name of all the types. We will then be able to look up the particular type in the QMetaType database.

queued_activate

We can now put it all together and read through the code ofqueued_activate, which is called by QMetaObject::activate to prepare a Qt::QueuedConnection slot call.The code showed here has been slightly simplified and commented:

Upon reception of this event, QObject::event will set the sender and call QMetaCallEvent::placeMetaCall. That later function will dispatch just the same way asQMetaObject::activate would do it for direct connections, as seen in Part 1

BlockingQueuedConnection

Qt signal slot mapper download

BlockingQueuedConnection is a mix between DirectConnection and QueuedConnection. Like with aDirectConnection, the arguments can stay on the stack since the stack is on the thread thatis blocked. No need to copy the arguments.Like with a QueuedConnection, an event is posted to the other thread's event loop. The event also containsa pointer to a QSemaphore. The thread that delivers the event will release thesemaphore right after the slot has been called. Meanwhile, the thread that called the signal will acquirethe semaphore in order to wait until the event is processed.

It is the destructor of QMetaCallEvent which will release the semaphore. This is good becausethe event will be deleted right after it is delivered (i.e. the slot has been called) but also whenthe event is not delivered (e.g. because the receiving object was deleted).

A BlockingQueuedConnection can be useful to do thread communication when you want to invoke afunction in another thread and wait for the answer before it is finished. However, it must be donewith care.

The dangers of BlockingQueuedConnection

You must be careful in order to avoid deadlocks.

Obviously, if you connect two objects using BlockingQueuedConnection living on the same thread,you will deadlock immediately. You are sending an event to the sender's own thread and then are locking thethread waiting for the event to be processed. Since the thread is blocked, the event will never beprocessed and the thread will be blocked forever. Qt detects this at run time and prints a warning,but does not attempt to fix the problem for you.It has been suggested that Qt could then just do a normal DirectConnection if both objects are inthe same thread. But we choose not to because BlockingQueuedConnection is something that can only beused if you know what you are doing: You must know from which thread to what other thread theevent will be sent.

The real danger is that you must keep your design such that if in your application, you do aBlockingQueuedConnection from thread A to thread B, thread B must never wait for thread A, or you willhave a deadlock again.

When emitting the signal or calling QMetaObject::invokeMethod(), you must not have any mutex lockedthat thread B might also try locking.

A problem will typically appear when you need to terminate a thread using a BlockingQueuedConnection, for example in thispseudo code:

You cannot just call wait here because the child thread might have already emitted, or is about to emitthe signal that will wait for the parent thread, which won't go back to its event loop. All the thread cleanup information transfer must only happen withevents posted between threads, without using wait(). A better way to do it would be:

The downside is that MyOperation::cleanup() is now called asynchronously, which may complicate the design.

Conclusion

This article should conclude the series. I hope these articles have demystified signals and slots,and that knowing a bit how this works under the hood will help you make better use of them in yourapplications.

Today we will learn about a variation of the Observer design patternthat is used prominently within Qt, called signals and slots.

  • Observer and Publish/Subscribe Pattern
  • Observers as callback functions
  • Observers using signals
  • Qt signals
  • Examples
  • Exercise

GitHub Invitation URL:exercise13

Steps:

  1. Clone the assignment for today after accepting the GitHubinvitation at the link above. The repository contains four files:
  • traffic_light.h defines a Qt widget that uses three radio buttons tosimulate a traffic light.
  • traffic_light.cpp is the implementation of the traffic light
  • main.ccp sets up the application and starts the event loop
  • CMakeLists.txt is the build configuration for the example

Qt Signal Slot Mapper Software

  1. Add code to the TrafficLight class to add a slot called toggle tochange the light currently lit. The sequence should gored->green->yellow->red repeating after that. You will need to addsome internal members to the TrafficLight class to accomplish this.
  2. Read the documentation forQTimer and, in the mainfunction of main.cpp, add code to setup and start a timer thatgoes off every one second, resulting in the traffic light beingtoggled. This will require connecting a signal from the timer to theslot implemented in step 2.
  3. Build and run your application. Does the light change in the correctsequence?
  4. Now, use git to commit the source files changed to the localrepository.
  5. Use git push to synchronize the repository with that onGitHub.
  6. Finally, post the screenshot of output of your program to Canvas.

Qt Signal Slot Mapper App

You have completed the Exercise.